Showing posts with label Alternative Monopoly rules and game elements. Show all posts
Showing posts with label Alternative Monopoly rules and game elements. Show all posts

Alternative Monopoly rules and game elements (final part)

More monopoly rules and game elements!

I hope you're not tired yet of those alternative monopoly rules and game elements because I have some more for you readers! In general what I found is lacking in the monopoly game board is the power you get when you purchase something. Except for making more bucks, buying a property and putting buildings won't give you much more power. Same thing goes when you buy a railroad or a service like the Electric Company or the Water Works. The new monopoly toll token described in a previous post is a good example of an extra power you get when you have all monopoly property of the same color. In that way of thinking, I would give extra power when you buy the Electric Company or the Water Works monopoly properties. My last game design idea is for auction when players are trying to buy a property that a monopoly player didn't want to buy during is turn. I don't really like the way it's suppose to be done and I'm proposing a new one here.


Monopoly Electric Company

Every time the owner of the electric company land on it, he can roll the dice to get the right to shut down the electricity on one, two or three property anywhere on the monopoly board. So if the electric company owner rolls a double-one, double-two or double-three he can shut down one, two or three property. What that means is that the shut down properties won't be able to ask the rent of an improved properties but only the basic rent without improvement. We put the monopoly hotel and houses on the side of the game board until the owner of those properties land on it to repair it or he uses the monopoly chance card that gives immediate electric problem repairs. Instead of putting houses and hotel aside, we could have a nice token looking a big like this (picture on the right).


Monopoly Water Works

In real life, when the water pipe system is broken, the street is closed to make some repair and you need to make some detours. To give a little more power to the owner of water works, I propose that like the Electric Company alternate monopoly rule, when the owner land on the Water Works property, he rolls the dice and if he gets double-1, double-2 or double-3, he can block the route (except for him) to other player on different property of the monopoly game board. He can strategically put road blocks on his improved property to force someone to stop on it and make some extra monopoly cash! There could be three road block on the game board depending on what the player rolled. On the picture you can see that the player put one road block on the boardwalk property. A player cannot cross this block even if the dice score was higher. Once a player bumped into the block, the block is removed. A block could also be removed by a player using is community check card.

Monopoly property auction

If you read the monopoly rules, you can see that when a player land on a property that doesn't belong to any other player and that he refuses to buy it, that other monopoly player can buy it from the bank. The way rules are written, a verbal auction is taking place and the biggest offer wins the property. What I'm proposing has an alternative to this monopoly rule is that every player takes is "monopoly envelope" and put the money he's willing to pay for this property. The monopoly player that puts the biggest amount of money wins the auction.This way of doing the auction creates a bigger suspense in my opinion and his more fun. Imagine buying the boardwalk for 10$ !

So this is where this series of alternative monopoly rules and new game element ends for now. If you missed part 1 and part 2, you can find them here:

My other post on Monopoly board game

Monopoly alternative rules part 1
Board changes, railroad tracks to short-circuit some part of the planchette, new monopoly chance cards.

Monopoly alternative rules part 2
New game element like the toll and the taxi, new uses of the monopoly free parking and GO spots.

Monopoly rules
Find out why you should always read the monopoly rules before playing this board game. A list of links to the monopoly rules in various language.

Monopoly strategies
Forget about the odds, think about how to buy the best monopoly property. An analysis of all monopoly chance and community chest cards to help you choose the best property to buy.

Alternative Monopoly rules and game elements (part 2)




Following my first set of alternative rules and game elements, here's some more...

The Toll (monopoly game element)


A new token called "the toll". This new monopoly token would be another way of financing some project on your property. There would be only one monopoly toll in the game and it would be controlled by only one player at a time. To get control of it you need to stop on the "GO" spot and roll a double at your next turn. You could also get control of it by drawing the monopoly community chest card that gives control of "The toll". The alternative monopoly rules are the following.
  • You need a complete set of property (all monopoly property of the same color)
  • You can't put a toll if some of those property are already improved.
  • Every time a player passes through the toll he needs to pay is right to pass and that even if
    he doesn't stop on it. See the legend on the right to find the price.
  • The toll must be set on the last property of a set.
  • The player still need to pay the rent when stopping on the property where the toll is placed.
The Taxi (monopoly game element)

Like the toll, the new monopoly token called "the taxi" is unique and can be controlled by only one player at a time. The taxi token is placed on the free parking spot when the game starts. To make use of the taxi, you must land on the same spot as the taxi. When it's your turn to play, instead of rolling the dice, you can "take the cab" anywhere on the monopoly game board. Every spot traveled will cost you ten monopoly dollar (10$). The alternative monopoly rules for the new taxi token are the following.
  • The ride will cost 10$ per monopoly spot traveled
  • You can't reuse the taxi the next turn
  • The starting position of the taxi is the monopoly free parking spot
Parking spot (Alternative monopoly rule)
You just found some money on the ground! To get this money, you need to roll a double. The money you win is the money paid by monopoly player when drawing community chest card or chance card that says something like: "You need to pay the bank...". So all the money paid normaly to the bank is put on the parking lot space instead of the bank chest. Every player landing on the monopoly parking spot will have a chance to make some extra money. See the images to find out examples of what monopoly cards will have you put some money there.



GO spot (alternative monopoly rule)

When a player stop exactly on the monopoly GO spot he have the choice to send the traffic counter-clockwise (or clockwise) if he wants. To do so, he must roll the dice and get a double. If he succeed, the monopoly game board will now be a one way in the direction indicated by this player. We could probably add a new monopoly token in the shape of an arrow to indicate the current traffic direction to make sure no one goes in the wrong direction.



My other post on Monopoly board game

Monopoly alternative rules part 1
Board changes, railroad tracks to short-circuit some part of the planchette, new monopoly chance cards.

Monopoly alternative rules final part
Auction revisited, new token to add more strategy, new powers to the owners of the electric company and water works properties.

Monopoly rules
Find out why you should always read the monopoly rules before playing this board game. A list of links to the monopoly rules in various language.

Monopoly strategies
Forget about the odds, think about how to buy the best monopoly property. An analysis of all monopoly chance and community chest cards to help you choose the best property to buy.

Alternative Monopoly rules and game elements

Greatest classic board game of all time, Monopoly is on the top of my favorite game list. I like this game so much, that sometimes I'm dreaming of a Monopoly sequel. I would love to see something like "Monopoly 2 coming this summer" somewhere on the net. While waiting for this (if it ever happens) I have come up with a list of alternative monopoly rules and game element just for the fun of it.

Changes to the monopoly game board

1- Railroad routes from one railroad to all the other. The player owning more than one railroad, can go freely from one station to the other if he owns both ends of it. Otherwise, if he owns only one, he'll have to pay the destination railroad's owner a fee to stand there. If you don't own any railroad, you can still use the railroad routes but you'll have to pay the rent for both of them. Note that you cannot use a railroad route if one of the two ends are not own by a monopoly player. Sorry about the art in this picture, I definitely need some drawing skills.


Alternative Monopoly chance card


Forest Fire destroyed houses and hotels on some properties, roll the dice to find out where. The player with the highest score decide what property color got the fire disaster. The owner must remove 1 hotel or 3 houses from any of the property of that color.


Property has too much pollution on it. You lose possession of it and need to return houses and hotel to the bank.



A bank goes bankrupt and loses track of one of your mortgage. You can chose the mortgaged property of your choice.


Alternative Monopoly Community Chest card


Train collision on one of your railroad track, accident will be repaired the next time you step on it. If you don't have a railroad property you choose the one of another player.




Some land are getting values, price of rent is doubled the next time someone step on it. Place the card in front of one of your monopoly in until someone step on it.




My other post on Monopoly board game

Monopoly alternative rules part 2
New game element like the toll and the taxi, new uses of the monopoly free parking and GO spots.

Monopoly alternative rules final part
Auction revisited, new token to add more strategy, new powers to the owners of the electric company and water works properties.

Monopoly rules
Find out why you should always read the monopoly rules before playing this board game. A list of links to the monopoly rules in various language.

Monopoly strategies
Forget about the odds, think about how to buy the best monopoly property. An analysis of all monopoly chance and community chest cards to help you choose the best property to buy.

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