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Showing posts from 2008

Z-Rox

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A very cool game made by a friend of mine. I know it's not a board game but I thought it might interest some of you. It's a 1D game!! How do you play a 1 dimension game? Well that's a good question. ZRox is showing you a small flash video sequence where you can see a black horizontal line streching, shrinking or splitting in parts. It's like the green light of a scanner hovering over an image. The line is black only when there's something under. Look at this video to understand everything. There is a bunch of difficulty level to keep you addicted. There is more than letter to find, it can also be objects like a spade or a diamond (oops, sorry for the spoiler). Enough said, try it by your self!

Carcassonne strategy summary

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A fter two game of Carcassonne I have already learn a lot. The reason why is that we pl ayed two completely different type of game. The first game I was alone with another player on the boa rd and in the second game I was there with five other Carcassonne player. The game dy namic was a lot different and it was nearly impossible to find a strategy that would I’ve work good in the two games. So let’s find out in details what best worked in building the city of Carcassonne in both games. Farms In game one, farmers were still strangers to me so I didn’t make a good use of it. If I take a look back at the game, Carcassonne was shaping in a way that would have make it fairly easy to me to compete with my brother and get my fair share of the points for farmers. Since you draw a new tile every two turns, you can manage to put a tile with some land that will later on connect to the rest of the lands. Trying to do the same thing i n game two was a lot more challenging since you were

Carcassonne more strategy

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B efore I start analizing this second board game of Carcassonne , let me describe t he setup. Instead of playing heads-up with my brother like in Carcassone strategy game 1 , we are now playing w ith the entire family. So six player playing Carcassonne with the expansion “Inns and Cathedrals”. My sample of game is still very low, so I’m still a green player (so are my meeples this time) and I don’t really have a good strategy. What I’ve learn from the first game was to take care of farms to make sure someone else will not contr ol everything. Try not to build to big in late stages of the game. So from there, here’s how my second game of Carcassonne went. Carcassonne strategy in game #2 Right from the start of the game I put one meeple has a farmer on the game board. I don’t want to repeat m y mistake from the previous game. Now I need to wait my turn to come and watch Carcassonne building up in ways that I don’t really like. Other play ers are trying to put some farme r

Carcassonne strategy

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What a great board game! I tried Carcassonne for the first time this weekend. It took me a game or two to fully understand the rules and start building some strategies. We played Carcassonne: Inns and Cathedrals. For those who never played this game, the goal is to get control of cities, roads, cloisters and farms. To do that, you need to put your pawns in strategic locations to make sure you will have control on the game elements. The added game element in the Carcassonne expansion "Inns and Cathedrals" are the Inns near a lake that makes a road counts double points. The Cathedrals also gives more points when you finish building a city containing one. The major difference in the expansion is that you need to finish the road or the city containing the new elements to score the points. What I would like to do in this first post about Carcassonne board game strategy, is to show you how I played the game the first time. In other post, I will try to improve my game strategy and

scrabble cheat

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Today I was thinking about Scrabble and a comment left after my previous post find a word for scrabble saying that Scrabble is kind of boring game. I was wondering if this game was getting old and needed some fresh new ideas to extend the life of the game (even though I think this board game will never die). So just for the fun of it, I started listing a few new game element they could add to the board game. The first thing I came up with is kind of a scrabble cheat, that would let you reuse a word a bit like we do with hooks but instead of adding letters a the end or at the beginning of the word, you would add a scrabble letter on top of another one to form a new scrabble word. The scrabble word cheat Ok the name is not that hot, but images will show my idea better. So let's say we have the word "MUG". You could transform this scrabble word into "BUG". This (This word worth 6 points) (This new word would also worth 6 points) This example above is only the m