Carcassonne strategy summary

Farms


easy to me to compete with my brother and get my fair share of the points for farmers. Since you draw a new tile every two turns, you can manage to put a tile with some land that will later on connect to the rest of the lands. Trying to do the same thing in game two was a lot more challenging since you were competing against more people and the Carcassonne tile placed on the table were more often not under your control. I could easily end up waiting many turn to get a good tile to accomplish my plan. And when I was not picking a good tile I was trying to put it in some other places to get another access to the main battlefield and wasting another meeple has a farmer.Cloister
back my meeple from it.In game one, it stayed there for a longer time; my brother was not giving away “free tile” to help me finish it.
In game two, more players were involved and they cared less if they were indirectly helping me. In a multiplayer game, you can’t always take an action that will not benefit another
City
about cities is how dangerous it is to let an open city on the board. My sister-in-law got stuck with an unfinished city (and abandoned meeples) because of the four side city tile. In game two, building small or medium city was the good way to go. You don’t let another player put meeple in it and you close it has soon as possible. In game one, if you start right from the beginning, you can manage to build larger city, especially if the killer tile is already out (there’s only one if you don’t play the expansions).
Roads
Like the cloisters, roads were always good to score some points in both games. They are probably the most strategic tiles in a 1 vs 1 type of game.
You can make good use of them to short circuit your opponent trying to farm everywhere. If your
In game two, my mother dropped a pawn in almost every new road built and scored a lot since other player were not caring about letting some point go in a hope to build their own individual project (i.e. a city or a cloister).
Cathedrals and Inns
No player scored big with Cathedrals. In fact, I didn’t see anybody finish a city with a cathedral in it. But it is worth mentioning that they were a great weapon to handicap the other
Inns were always a very good way to score points. In both game, leaving a meeple on such road had a positive result. So if you have the chance to take a
Strategy summary ( 1 vs 1)
Build bigger if in early stages of the game. Watch your opponent farmer strategy and use roads to prevent him from accessing the universe (put a meeple on that road). Cloisters are good for point but you might loose a meeple for a while.
Strategy summary (3 or more players)
Try to score fast by controlling roads and building small or medium cities. Cloisters are your friend. Don’t waste farmer meeple if there is already a war for controlling the lands of
General strategy
Use the cathedrals or the four side city tile, in a multiplayer game, to slow down your opponents.
My other post about Carcassonne board game
Carcassonne strategy
My first game of this great board game, heads up with my brother. Find out what strategy came out of this game
More Carcassonne strategies
Other strategy for other type of Carcassonne board games. In this post, I revealed my experience with this game when playing with more than two opponent.

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