instructions for risk board game (part 3)

risk & board game & freePart three, you still have risk & board game & free time and you are well positioned in north america, australia and south america. Your primary goal at this point is to play strong on the defense while you build up more armies to take over another Risk continent. You need to figure out the best way to proceed on this risk board game. That means, what Risk territories should I conquer next? With all the free time you had between turns you probably have a strategy by now but here's some more instructions for risk board game domination.

If you take a closer look on the board continents that are not under your control yet, you will observe that if you take over Africa, only three territories can land aninstructions for risk board game (Risk continent of Africa is the next target) attack on your Risk troops from: western europe, south europe and Middle east. If you would conquer Europe Risk continent, you would face five possible path of attack from Asia and Africa. I don't even consider Asia at this point since it's too big and to many territories are exposed to an attack. So taking into account all those Risk strategies, my Risk instructions would be to try an attack on Africa to get more freedom of action on the remaining continents.

So far I didn't write about Risk card territories. Just has a remember, he risk rules to trade risk cards for risk units are the following:
  1. You need risk & board game & free time (the obvious elements)risk card
  2. If you have five or six risk cards, you need to trade at least one risk card trio.
  3. The first risk card trio traded for risk units worth 4 army.
  4. The second risk card trio traded for risk units worth 6 army.
  5. The third risk card trio traded for risk units worth 8 army.
  6. The fourth risk card trio traded for risk units worth 10 army.
  7. The fifth risk card trio traded for risk units worth 12 army.
  8. The sixth risk card trio traded for risk units worth 15 army.
  9. The next risk card trio (and all the others following this one) worth 5 more army then the previous one (20, 25, 30, ...)
Here's a risk tips, if you are not in need of additional risk armies (no imminent threat), try to keep your risk cards has long as possible to trade them for more armies.
So let's get back to our attack. Try to plan a risk cards trading instructions for risk board game (taking north and east africa Risk territories from Brazil)
right before your big move in africa. Put all your extra armies in Brazil to attack north africa.
I suggest to play this attack in two separate moves. The first one to take over north africa and east africa and the second one to take the rest. The reason why you should take east africa is to minimize the number of opponent risk armies that will have a direct attack on you. After this first move, try to make a retreat that will even out the risk units in north and east africa. At this point, you might need a couple more turn to free africa, since more risk are at the doors on the board game in those regions.

My other post on Risk board game

Risk Strategy part I
Conquer a continent fast, use extra armies wisely, find out the first part of my favorite Risk strategy.

Risk Strategy party II
Target South America, use Australia to bother Asian opponent, build up your defenses.

Risk Strategy final part
The final move on Asia, how to use the Australian continent to lure your opponent, make your self big and overlap the continents.

Risk online
Tired of waiting after your friend to play this good old strategy board game, find out where and what you could do.

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